If successful, Captain Falcon will flip backward while shouting "YES! Has low landing lag with decent range, and autocancels in a, A flip kick. Knee strikes the opponent. Captain Falcon ranks 19th on the SSB4 tier list, thus going into the B tier. Puts the enemy behind him and kicks them backwards. He is a very mysterious and solitary man. During the early lifespan of Smash 4's metagame, Captain Falcon's buffs were immediately noticed, with the most notable of them being the heavy changes to hitstun canceling and the improved combo ability on his moves. Due to his heavy weight, he is a proficient user of rage, boosting his already strong KO power. With customs on, Captain Falcon gets many benefits. Despite this, his playerbase is among the largest in the entire roster, with players such as Acid, Fatality, Nanon, Pichi, Souther, Tearbear, ZeRo and z0mfg achieving strong enough tournament results with the character. Calls in the Blue Falcon, which crashes through the stage in front of him. 13%/11%/7% (ground), 15%/13%/11% (air), 9% (landing). However, the change in the arrangement of the tiers caused him to be ranked more positively than in the initial tier list. His high weight and fast falling speed give him great endurance, but they also leave him vulnerable to combos, and he has no fast options with which to break them. However, these nerfs are minuscule compared to the massive buffs he received, and as such, not only is one of the few characters to get truly buffed in the transition to Smash 4, but he is also one of the most improved characters in the game, alongside Mario, Luigi, Bowser, Sheik, Mewtwo, and Sonic. Charges up fiery energy, similar to one of his. Similar to his other idle pose, but this time crouches slightly and thrusts his elbow out. Captain Falcon's full design in the By Book, Blade, and Crest of Flame trailer. 25% (ground), 28% (ground reverse), 22% (air), 25% (air reverse). Nintendo 64. Moves backwards a bit before dashing forward. Captain Falcon, voiced by David Wills in the English version and Hideyuki Tanaka in the Japanese version, was featured in most episodes. His captain title is rumored to be because he was once a police officer. The Falcon Punch packs the highest degree of destructive power, while the explosive Raptor Boost can be used to smash airborne foes into the depths. Captain Falcon's greatest problem lies in his recovery, despite having an impressive air speed. This page was last edited on November 18, 2020, at 21:25. Has a very large hitbox that lasts a while, but has less power and longer startup lag. His back and forward throws are good for starting edgeguards, and killing at high percentages. It is his only throw that consists of a single hit and is weight dependent. Outside of pictures and cutscenes, Captain Falcon is rarely seen outside a vehicle. Can KO at high percentages near the edge, starting at 150%. He has appeared as a playable character in every F-ZERO game excluding F-ZERO: Maximum Velocity and has been a fighter in every Super Smash Bros. game since the original. First appearance Both hits deal more damage at the upper portion of Captain Falcon's leg. His dash grab is also very easy for players to whiff should they use it carelessly, especially since Captain Falcon's overall high mobility may make him a bit difficult to control properly. However, perceptions surrounding Falcon have not grown as much as other higher tiered characters than him, due to his poor recovery and difficulty escaping pressure and combos, along with receiving nerfs to his damage output and KOing ability through game updates. A fairly fast pummel. Bursts forward with a flaming high-speed kick. He also wears yellow gloves, gold boots, a yellow scarf and a belt with a holster for a gun (although rarely used). Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. Performs a spinning double hop-kick. Uniquely, Captain Falcon's jumping animation will differ based on facing direction (a simple vaulting jump if facing right, and a front flip if facing left). His down tilt is a semi-spike, being useful for putting opponents offstage. This is a remarkable improvement over his bottom tier placement in Brawl, where he was ranked 34th out of 38. ", and can use the move again instead of becoming. F-ZERO Nintendo 64. As a result, while being considered much better in comparison with his Brawl incarnation, he is still considered to be slightly inferior to his Melee incarnation. Several of his moves have been given more reach and knockback, and some of his situational moves, such as his up tilt, have been greatly improved. Falcon suffers from a poor out of shield game and, while his dash grab has a long range, his standing grab range is average at best. Travels higher than Falcon Dive and grants very high air acceleration during the move. Aged 37, and with an unknown identity behind his mask, Captain Falcon is the star of all the F-Zero games.Originally from the mechanized trade city of Port Town, he has won a great number of Grand Prix events; however, Falcon is also an accomplished bounty hunter that pursues dangerous criminals across the entire galaxy.Everything else about him is a total mystery. However, Captain Falcon has noteworthy shortcomings. Signup or login However, he has his weaknesses. 1% (ground loop hits), 7% (ground last hit), 2% (air loop hits), 5% (air last hit), 5% (landing). You may be interested in: Start Game. Super Captain Falcon 64; Start Game. Most notably, Fatality placed 2nd at 2GGC: Civil War, which is one of the largest Smash 4 tournaments to date. As in SSB and Melee, Falcon is mainly a heavily offensive rushdown character who relies on overwhelming his opponents with rapid combos and powerful finishers. A shoulder tackle. A strong meteor smash when sweetspotted at his legs, but deals high horizontal knockback nonetheless if sourspotted.
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